AI Insights · Timothy · July 2022
Top 5 io Games on iOS in Saudi Arabia: Q2 2022 Performance
The top io games on iOS in Saudi Arabia for Q2 2022 experienced varied trends in downloads, revenue, and active users, with notable performances from Agar.io and Snake.io.
The second quarter of 2022 showcased diverse performance trends for the top 5 io games on iOS in Saudi Arabia. Here’s a closer look at the weekly downloads, revenue, and active users for Agar.io, Blob io - Throw & split cells, Snake.io - Fun Online Snake, Nebulous.io, and wormate.io.
Agar.io saw a notable fluctuation in its weekly revenue, peaking at around $5K in early April and then gradually declining to approximately $1.3K by the end of June. The game’s weekly downloads were highest in mid-April with about 7K and experienced a steady decline to around 2.6K by the end of the quarter. Weekly active users also saw a decrease from approximately 18.4K to 16K.
Blob io - Throw & split cells had more modest numbers. Weekly revenue peaked at $327 in early April but dropped to $37 by the end of June. Weekly downloads were also highest in mid-April at 1.4K, tapering off to around 488 by the end of the quarter. The game maintained relatively stable weekly active users, hovering around 5K throughout the period.
Snake.io - Fun Online Snake exhibited strong weekly downloads, peaking at nearly 29.3K in late April and stabilizing around 21.5K by the end of June. Weekly revenue showed a small peak at $290 in late March and then declined to $25 by the end of the quarter. The game also maintained a high level of weekly active users, peaking at around 267.5K in early May and ending the quarter with approximately 231.6K.
Nebulous.io had its highest weekly downloads in mid-April at 7K, which then saw a drop to around 845 by the end of June. The weekly revenue for the game fluctuated, peaking at $256 in early May but ending the quarter at $41. Weekly active users saw a sharp rise to 9.7K in mid-April before stabilizing around 3.4K towards the end of June.
wormate.io experienced a decline in weekly downloads, from approximately 13.4K in late March to 1.9K by the end of June. The game’s weekly revenue followed a similar trend, peaking at $183 in early May and dropping to $32 by the end of the quarter. Weekly active users also declined from around 27.8K to 10.9K over the same period.
These insights reflect the dynamic nature of user engagement and monetization for io games on the iOS platform in Saudi Arabia during Q2 2022. For more detailed insights and data, visit Sensor Tower.